STREET FIGHTER LEAGUE

SEASON 4

CLIENT: CAPCOM

CLIENT: CAPCOM

CLIENT: CAPCOM

ART DIRECTION / DESIGN / ANIMATION

ART DIRECTION / DESIGN / ANIMATION

ART DIRECTION / DESIGN / ANIMATION

Out of all the seasons I've worked on Capcom's annual Street Fighter League, season 4 has to be one of my favorites. Unlike Capcom Cup, Street Fighter League is a team based

ESports league featuring 6 teams like NASR, Panda, and UYU. Season 4 was prior to Street Fighter 6's release and was still held on Street Fighter 5. The league was broadcasted

on a week by week basis, pitting teams against each other and keep tracking of their progress in a points based system. My job was to create a graphics package that highlighted

the intensity of the competitive league while disseminating key data points for users to track and follow for their favorite teams.


Season 4 branding and graphics were a blend of matching the practical and digital assets for the event. The set design focused on shattered glass elements and the 3D package

was animated and lit to match. The primary colors of the package were driven by the neutral red and blue from the Street Fighter League logo, but were programmed to reflect

the active teams playing that week. The opening sequence features the logo built out in 3D crashing through the glass-like motif echoed throughout the package. I'm very proud

of the cohesive nature of the package as well as it's unique standing in the world of Esports graphics.

Out of all the seasons I've worked on Capcom's annual Street Fighter League, season 4 has to be one of my favorites. Unlike Capcom Cup, Street Fighter League is a team based

ESports league featuring 6 teams like NASR, Panda, and UYU. Season 4 was prior to Street Fighter 6's release and was still held on Street Fighter 5. The league was broadcasted

on a week by week basis, pitting teams against each other and keep tracking of their progress in a points based system. My job was to create a graphics package that highlighted

the intensity of the competitive league while disseminating key data points for users to track and follow for their favorite teams.


Season 4 branding and graphics were a blend of matching the practical and digital assets for the event. The set design focused on shattered glass elements and the 3D package

was animated and lit to match. The primary colors of the package were driven by the neutral red and blue from the Street Fighter League logo, but were programmed to reflect

the active teams playing that week. The opening sequence features the logo built out in 3D crashing through the glass-like motif echoed throughout the package. I'm very proud

of the cohesive nature of the package as well as it's unique standing in the world of Esports graphics.

Out of all the seasons I've worked on Capcom's annual Street Fighter League, season 4 has to be one of my favorites. Unlike Capcom Cup, Street Fighter League is a team based

ESports league featuring 6 teams like NASR, Panda, and UYU. Season 4 was prior to Street Fighter 6's release and was still held on Street Fighter 5. The league was broadcasted

on a week by week basis, pitting teams against each other and keep tracking of their progress in a points based system. My job was to create a graphics package that highlighted

the intensity of the competitive league while disseminating key data points for users to track and follow for their favorite teams.


Season 4 branding and graphics were a blend of matching the practical and digital assets for the event. The set design focused on shattered glass elements and the 3D package

was animated and lit to match. The primary colors of the package were driven by the neutral red and blue from the Street Fighter League logo, but were programmed to reflect

the active teams playing that week. The opening sequence features the logo built out in 3D crashing through the glass-like motif echoed throughout the package. I'm very proud

of the cohesive nature of the package as well as it's unique standing in the world of Esports graphics.

STYLEFRAMES